All work

NAOS-01: The Quiet Sector

A game built in Unreal Engine 5 and released on Steam by a team of fourteen. I wrote gameplay systems in C++, exposed to the designer through Blueprints, and handled the Steam API integration and the release process.

Year
2025–2026
Duration
~7 months, part time
Team
14 — 7 programmers, 6 artists, 1 designer
My areas
Gameplay systems, Steam API integration, release
Stack
Unreal Engine 5.7, C++, Blueprints
Platform
PC / Windows
Context
Final project of the HND at ESAT
Status
Released on Steam
Links
Steam · Trailer

Overview

NAOS-01 was the final project of my HND. Our programming group was put together with the art and design cohorts to build a game the way a junior team would inside a studio, with several of the lecturers taking the producer role. We were handed a genre and a set of guidelines; every other decision was ours to make and to defend.

Working like a studio

On the programming side we split the work between the seven of us. The rule we set ourselves was that the designer should be able to tune anything we wrote without coming back to us: systems went into C++, and their parameters and behaviour were exposed through Blueprints. We also wrote on the assumption that things would be thrown out — if art or design needed something rebuilt, it got rebuilt, and code written defensively around that assumption survives that better.

As the project went on we ran testing sessions to close out development and find bugs. The last stretch was the part a coursework project usually skips: the whole Steam publishing process, from the store page and build uploads to the API integration on our side.

Trailer